wiggledy will take the selected polyhedron and randomly modify
each vertex, according to the amount of "spikiness" you specify. It can be
useful for creating rocks, fabric, hair, etc.
tip: wiggledy can really help add just the right
amount of life to a real-world scene. Looking around you, youll soon see
that theres not very many perfectly flat, straight edges, so running wiggledy on
some objects can help add a spot of realism.
faq: Why cant I undo?
You can almost undo from a single wiggledy application; just invert your spikiness values and run wiggledy again (eg if you used 10, 10, 10 use -10,-10,-10) and you should have pretty much the same object again. Of course, the best way to run wiggledy is in "copy" mode - that way you can easily see the before and after versions of your object.