wiggledy lilcp2logo.GIF (6123 bytes)

wiggledy will take the selected polyhedron and randomly modify each vertex, according to the amount of "spikiness" you specify. It can be useful for creating rocks, fabric, hair, etc.

wiggledy.GIF (8995 bytes)

 

tip: wiggledy can really help add just the right amount of “life” to a real-world scene. Looking around you, you’ll soon see that there’s not very many perfectly flat, straight edges, so running wiggledy on some objects can help add a spot of realism.

faq: Why can’t I undo?
You can almost undo from a single wiggledy application; just invert your spikiness values and run wiggledy again (eg if you used 10, 10, 10 use -10,-10,-10) and you should have pretty much the same object again. Of course, the best way to run wiggledy is in "copy" mode - that way you can easily see the before and after versions of your object.

examples:    lilwiggledy.jpg (8397 bytes)

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