This is the result using cp4's background shader.
This is the result using tS4.1's background shader. Notice the roughness around the edge of the face.
And tS' shader certainly couldn't do this! |
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backgrounds |
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A comparison of background shaders - all the images are exactly the same size as the render, so no stretching or squashing would occurr and the comparison would be better. The images are in PNG format, because it is a lossless compression scheme, and I wanted to show the results exactly as they came from trueSpace. |