lightf/x lilcp2logo.GIF (6123 bytes)

[ updated ] lightf/x creates lightarrays or lightstrips; groups of lights arranged in a pattern. Because of the multiple lights, the resulting shadows are much smoother than from a single light. Of course, your render times will be greatly increased, but the final result is worth it. You need to have a local light selected for lightarrays, or a spotlight selected for lightstrips. lightf/x uses the first light for positioning and to base its color, intensity, and shadowing values on.

lightfx1.bmp (26096 bytes)

tip: If you don't need reflections in your scene, remember to reduce all the trueSpace raytrace settings to their minimum. This will let you keep the soft shadows but lower render time.

faq: This takes ages to render, what use is this?!

Take a look at what you get. You can't get results like that without a lot of lights. C'est la vie =*)

examples:   
lillfx.jpg (7571 bytes)    lillfx2.JPG (5134 bytes)

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