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shaaaark!

Simon Windmill (URL)
Shark meshes by Armando Manuel


"Mondo created 2 different shark targets, with the tail curving to the left and the right.  I set these up as my morf targets, and just keyframed different strengths to create the tail swishing effect.  Then I animated the position of the shark to make it swim, before rendering in toon up.

In the new animation, toon up's fog was used to create more of an underwater effect."

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